Co-op Action Brawler
Virtual World Engine
Action-Adventure
Rogue-like Platformer
Medieval Fantasy | Zombies | Co-op Action Brawler
The Court of Miracles stands against endless hordes of the dead. 3rd person action where timing beats power and every mistake kills you.
Hundreds of enemies on screen. One is easy - the horde is not.
Each hero has unique weapons that define their role. Team composition matters.
Precision and rhythm, not button mashing. The feel of combat drives everything.




Modular Engine | Autonomous Worlds | Emotional AI
A modular engine for creating autonomous virtual worlds. DUST doesn't simulate life, it lets it propagate. Dynamic worlds shaped by autonomous emotional agents, with a flexible plugin system that gives creators full control down to the last line of code.
No more static scenery and robotic behaviors. Worlds that evolve on their own through autonomous emotional agents.
A plugin system that connects to existing technologies. Creators control the entire ecosystem, from core simulation to AI.
Designed for all ambitions and budgets. Modules include Core, AI, Simulation, Vault (resource sharing), and Play (game systems).
The Feast of the Wolves
Semi-Open World | Action-Adventure
Go Nagai's mecha series brought to life. Action-adventure across a semi-open world with top-down combat, rail shooter and shoot'em up phases. Published by Microids on PC, PS5, PS4, Xbox Series & One. 80%+ positive on Steam.
"A solid game with a clear love and passion for its classic super robot source material." Forbes





Rogue-like | 2.5D Platformer
Endroad's first game. Lead the rebellion through an underground complex, jetpack-equipped against robot minions and masters. Self-published, 2 years of development, 60,000+ copies sold on Steam.
"Explosive action, unique 2.5D perspective, and great-looking graphics. A great adventure!" Screen Rant
"A game that aptly takes the elements of a good roguelike title, wrapping it up in a unique aesthetic and approach to exploration." CG Magazine







Founded in Nantes in 2017 by veterans from Amplitude Studios and Ubisoft. An independent team of fifteen making action games.
Recipient of the France 2030 “La Grande Fabrique de l’Image” grant for DUST, our modular engine initiative.